People's relationship with technology is often misunderstood. we help organisations learn about the value of physical technology experiences to better understand its purpose in achieving their goals.
A strategy is a hypothesis of what people could do that needs to be explored through experimentation. We use a number of design research techniques to help identify technology and/or people opportunities to create experience hypothesis to fuel our ideas to prototype and learn from.
An idea is an intelligent assumption that an action will have a certain impact on people. We turn our ideas into prototypes to prove that it is technically possible and to better understand the impact the idea will have.
Our process of thinking by making enables us to go beyond the normal and create compelling physical experiences for people. Collaboration is key in the way we make a deliver projects with a wide range of leading partners to bring our work to life.
Founder & CEO
IT & Facilities Manager